This field damages and pushes other Rivals away while nullifying all projectiles that try to enter it. ENERGY FIELD - Performing a Down Special right before an attack hits Clairen will trigger her energy field.The deadly plasma resonance left behind can damage enemies and even KO opponents with its sweet spot. PLASMA ECHO - Clairen dashes forward with her Side Special to quickly escape.The end of Clairen's sword is super-charged, allowing her to stun enemies who are hit precisely with the tip. IONIZED TIP - Unlike the other soldiers from the future, Clairen manipulates her blade to be two-toned.She stands out from the rest of the roster with her deadly sword and her ability to manipulate plasma. After being defeated by a tyrannical and ever-living emperor, she travels back in time in order to defeat him. Or he can use the Posion Spin to fire out an array of Posion Darts in many directions.Ĭlairen is a seasoned warrior from a distant future where the heroes of flame vanish and never return. After the lunge he can quickly Poison Kick down onto the stage with another quick strike. He begins it with a Poison Lunge that is quick and knocks opponents away. POISON SPIN - Ranno’s recovery onto stage has three options.The length of time in the trap depends on the number of Poison Stacks on the opponent. TOXIC TRAP - Ranno’s Neutral Special and Down Special can place his opponents in a Toxic Bubble Trap that makes it easier for Ranno to combo.These stacks damage opponents when they attack and can be removed by hitting Ranno. POISON STACKS - Ranno’s Specials Strong Attacks and Jab Combo apply up to four poisonous stacks on his opponents.Combine his training with his poisonous nature and you have a real threat on your hands. When he has no other option, you can see glimpses of his rapid and deliberate strikes. But now he prefers to peacefully protect his swampy homeland. Ranno was known as be a feared martial artist who trained under wise monks. Both characters bring their unique new abilities to the world of Aether and are sure to shake up your Rivals of Aether experience! Ranno Chronically bald: God his head is so shiny.OverviewTwo new original characters join the Rivals of Aether roster in this DLC Two Pack! Ranno the Poisonous Pacifist is the third Rival representing the water element while Clairen, the Flame's Salvation, represents Fire.Unique parry punish: If Ranno has his tongue parried, it'll stun him in a unique animation that lasts longer than the usual stun does.Low airspeed (struggles to land): Ranno needs to use commital specials in order to change his momentum or recover from far distances.Learning curve on recovery Ranno's recovery has several layers in bubble, up special, and forward special players need to be familiar with in order to recover at higher levels.Lack of disjoint Ranno has the lowest amount of disjoint for any character in the game making several moves either trade with him or flat out beat certain attacks.Molasses air drift and mediocre up special: Ranno has extremely slow air drift which means that he can struggle to recover from far distances if he doesn't have the proper setups.Consistent Combos Thanks to dtilt, Ranno has a plethora of true strings at a number of percentages that can combo into his kill confirms or send offstage.Great edgeguarding Ranno has some of the most potent edgeguards in the game with to needles comboing into fair's spike hitbox, as well as several "rinse-repeatable" moves to drain the opponent's resources.Great ground speed With low ground friction and an above average dash speed, Ranno has no problem going for whiff punishes in neutral or dancing around his opponent.From locking down neutral, to confirming edgeguards, to extending combos they are one of the scariest projectiles in the game. Great projectile Ranno's needles can quite literally do it all.Easy to learn: Ranno has a lot of easy and simple tools that don't take long to get a grasp of while also being very effective at what he does.Ranno is a versatile character who can switch between offensive and defensive heavy playstyles depending on his pilot using his needles, ground movement, and combo strings to drive a wedge into the tiniest gap.
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